local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133213480
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 480001
L2_1.gadget_id = 70210101
L3_1 = {}
L3_1.x = -3218.993
L3_1.y = 218.596
L3_1.z = -3940.152
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 26
L2_1.drop_tag = "\230\144\156\229\136\174\231\130\185\232\167\163\232\176\156\228\186\186\230\150\135\231\168\187\229\166\187"
L2_1.area_id = 12
L3_1 = {}
L3_1.config_id = 480002
L3_1.gadget_id = 70210101
L4_1 = {}
L4_1.x = -3197.083
L4_1.y = 226.49
L4_1.z = -3958.17
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 26
L3_1.drop_tag = "\230\144\156\229\136\174\231\130\185\232\167\163\232\176\156\228\186\186\230\150\135\231\168\187\229\166\187"
L3_1.area_id = 12
L4_1 = {}
L4_1.config_id = 480003
L4_1.gadget_id = 70210101
L5_1 = {}
L5_1.x = -3227.203
L5_1.y = 202.007
L5_1.z = -3988.364
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 36.739
L5_1.y = 20.431
L5_1.z = 56.977
L4_1.rot = L5_1
L4_1.level = 26
L4_1.drop_tag = "\230\144\156\229\136\174\231\130\185\232\167\163\232\176\156\228\186\186\230\150\135\231\168\187\229\166\187"
L4_1.area_id = 12
L5_1 = {}
L5_1.config_id = 480004
L5_1.gadget_id = 70210101
L6_1 = {}
L6_1.x = -3269.379
L6_1.y = 213.431
L6_1.z = -3928.443
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 31.17
L6_1.y = 341.928
L6_1.z = 300.621
L5_1.rot = L6_1
L5_1.level = 26
L5_1.drop_tag = "\230\144\156\229\136\174\231\130\185\232\167\163\232\176\156\228\186\186\230\150\135\231\168\187\229\166\187"
L5_1.area_id = 12
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 480001
L5_1 = 480002
L6_1 = 480003
L7_1 = 480004
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
